UI Refs For Coding Agents — Design skill for Claude Code
Curated index of component libraries, shaders, motion tools, and theming references for coding agents.
How to install UI Refs For Coding Agents
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open closestfriend/ui-refs-for-coding-agents and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What UI Refs For Coding Agents does
Curated index of component libraries, shaders, motion tools, and theming references for coding agents. Ships llms.txt.
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README
UI references for coding agents
Component libraries, motion and GSAP resources, shaders, theming tools and agent skills worth handing to a coding agent when you are building interfaces.
It is sorted by **the job a thing does in a build**, not by what kind of resource it is. Curated over years in [Are.na](https://www.are.na) by [closestfriend](https://github.com/closestfriend), with many of the links found through other people's channels (credits below).
**201 links** · valid as of 2026-10-09 · 35 start-here picks (★)
Start here
Where to start. 21 of these 35 publish `llms.txt` or a shadcn registry, so an agent can read the docs or install the code directly.
| Pick | Job | Agent-readable | Note |
|---|---|---|---|
| Graphical | Core components & primitives | - | Create visual themes and customize components; built to work with a coding agent. |
| knadh/oat: Ultra-lightweight, zero dependency, semantic HTML/CSS/JS UI library | Core components & primitives | GitHub | Ultra-lightweight, zero-dependency semantic HTML/CSS/JS UI library. |
| Pixel Perfect UI — Lightweight UI Library for React | Core components & primitives | shadcn registry | Lightweight React UI library and Framer Motion blocks. |
| SmolCSS | Core components & primitives | - | Small CSS snippets. |
| The Component Gallery | Core components & primitives | - | The Component Gallery: how real design systems name and build components. |
| Amicro — Premium React Micro-transitions & Interaction Components | M |
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