Procedural Weather Threejs
Description
Generate dynamic procedural weather effects in Three.js using WebGPU compute with WebGL2 fallback.
Installation
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open the source below and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
README
Procedural Weather — Three.js Skill
A Claude Code skill for generating dynamic procedural weather systems in Three.js, with **GPU particle precipitation**, volumetric fog, lightning, optical effects, and smooth state transitions. **WebGPU compute with WebGL2 fallback**.
Part of the **Teaching Three.js** skill series.
What This Skill Does
When installed, this skill teaches Claude Code how to build complete weather systems including:
- Rain — GPU particle
LineSegmentswith wind-angled drops, ground splashes, and wet lens camera overlay (drizzle → monsoon intensity range) - Snow —
Points-based flakes with sinusoidal flutter, tumble, sparkle, size variation, and frost camera overlay (flurries → blizzard) - Fog — exponential scene fog plus shader-driven ground fog with noise wisps and wind drift
- Lightning — procedural branching bolts with recursive midpoint displacement, glow layer, and PointLight flash illumination
- Dust/Sandstorm — swirling particle field with atmospheric color tinting
- Aurora Borealis — undulating displaced plane with multi-color gradient and additive glow
- Rainbow — torus-arc with ROYGBIV spectral gradient
- Camera post-processing — wet lens (droplets + streaks + refraction) and frost overlay (edge-creeping ice crystals)
- Weather state machine — 12 states with smooth parameter interpolation, transition routing, and biome presets
Installation
Claude Code (CLI)
claude install-skill path/to/procedural-weather
Or copy the `procedural-weather/` folder into your Claude Code skills directory.
Manual Usage
| File | Purpose |
|---|---|
SKILL.md |
Main skill — all subsystems, state machine, scene assembly |
references/weather-shaders.md |
Complete GLSL/WGSL shaders for every effect |
references/weather-types.md |
12 weather state profiles, transition matrix, biome presets |
Quick Start Prompts
"Create a scene with gentle rain and ground fog"
"Bui
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**Generated:** 2026-04-11