CK42BB

Procedural Weather Threejs — Development skill for Claude Code

Development community

Generate dynamic procedural weather effects in Three.js using WebGPU compute with WebGL2 fallback.

How to install Procedural Weather Threejs

This entry records only its repository, not the path inside it, so there is no exact command to give. Open CK42BB/procedural-weather-threejs and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

What Procedural Weather Threejs does

Generate dynamic procedural weather effects in Three.js using WebGPU compute with WebGL2 fallback.

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README

Procedural Weather — Three.js Skill

A Claude Code skill for generating dynamic procedural weather systems in Three.js, with **GPU particle precipitation**, volumetric fog, lightning, optical effects, and smooth state transitions. **WebGPU compute with WebGL2 fallback**.

Part of the **Teaching Three.js** skill series.

What This Skill Does

When installed, this skill teaches Claude Code how to build complete weather systems including:

  • Rain — GPU particle LineSegments with wind-angled drops, ground splashes, and wet lens camera overlay (drizzle → monsoon intensity range)
  • Snow — Points-based flakes with sinusoidal flutter, tumble, sparkle, size variation, and frost camera overlay (flurries → blizzard)
  • Fog — exponential scene fog plus shader-driven ground fog with noise wisps and wind drift
  • Lightning — procedural branching bolts with recursive midpoint displacement, glow layer, and PointLight flash illumination
  • Dust/Sandstorm — swirling particle field with atmospheric color tinting
  • Aurora Borealis — undulating displaced plane with multi-color gradient and additive glow
  • Rainbow — torus-arc with ROYGBIV spectral gradient
  • Camera post-processing — wet lens (droplets + streaks + refraction) and frost overlay (edge-creeping ice crystals)
  • Weather state machine — 12 states with smooth parameter interpolation, transition routing, and biome presets

Installation

Claude Code (CLI)

claude install-skill path/to/procedural-weather

Or copy the `procedural-weather/` folder into your Claude Code skills directory.

Manual Usage

File Purpose
SKILL.md Main skill — all subsystems, state machine, scene assembly
references/weather-shaders.md Complete GLSL/WGSL shaders for every effect
references/weather-types.md 12 weather state profiles, transition matrix, biome presets

Quick Start Prompts

"Create a scene with gentle rain and ground fog"

"Bui