Procedural Stars Threejs — Development skill for Claude Code
Generate stunning procedural night skies, starfields, nebulae, and celestial phenomena in Three.js using WebGPU compute with WebGL2 fallback.
How to install Procedural Stars Threejs
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open CK42BB/procedural-stars-threejs and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Procedural Stars Threejs does
Generate stunning procedural night skies, starfields, nebulae, and celestial phenomena in Three.js using WebGPU compute with WebGL2 fallback.
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README
Procedural Starfield & Celestial Phenomena - Three.js Skill
A Claude Code skill for generating stunning procedural night skies in Three.js — from scientifically-grounded starfields to dreamy nebulae to dramatic celestial events. **WebGPU compute with WebGL2 fallback**.
Part of the **Teaching Three.js** skill series.
What This Skill Does
When installed, this skill teaches Claude Code how to generate complete night skies including:
- Starfield with blackbody spectral colors (O through M class), magnitude-based brightness/sizing, multi-frequency twinkle, and diffraction spikes on bright stars
- Sky dome with multi-stop gradient, horizon glow, light pollution, zodiacal light, and moon halo
- Milky Way band with FBM structure, dust lane subtraction, Sagittarius core brightening, and warm/cool tinting
- Nebulae — 5 types: emission (H-alpha/OIII/SII), reflection (blue scattering), dark (absorption silhouettes), planetary (shell structures), supernova remnants (filamentary). Volumetric raymarching on WebGPU, billboard sprites on WebGL
- Moon with procedural Voronoi craters, phase-accurate lighting, earthshine on dark side, and atmospheric glow sprite
- Shooting stars / meteors with flare-and-fade lifecycle and configurable shower rates
- Comets with dual-tail rendering (straight ion tail + curved dust tail)
- Eclipses — solar (corona, diamond ring) and lunar (blood red)
- Constellations with RA/Dec star positioning and line overlays
- Deep-sky presets — Orion, Pillars of Creation, Horsehead, Ring, Crab, Pleiades
- Sky controller orchestrating all layers with time-of-night progression
- WGSL compute for GPU star catalog generation with spectral distribution
Installation
Claude Code (CLI)
claude install-skill path/to/procedural-starfield
Or copy the `procedural-starfield/` folder into your Claude Code skills directory.
Manual Usage
| File | Purpose |
|---|---|
SKILL.md |
Main s |
Related Skills
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Procedural Landscapes Threejs
Generate procedural 3D landscapes and terrain in Three.js using WebGPU compute shaders with automatic WebGL2 f
Procedural Clouds Threejs
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Skills
Maintainer of the operational run-book skills (skills//SKILL.md) — run-session, autonomous-night, observing-pl