Procedural Clouds Threejs — Development skill for Claude Code
Generate beautiful procedural clouds in Three.js using WebGPU raymarching with WebGL2 billboard/mesh fallbacks.
How to install Procedural Clouds Threejs
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open CK42BB/procedural-clouds-threejs and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Procedural Clouds Threejs does
Generate beautiful procedural clouds in Three.js using WebGPU raymarching with WebGL2 billboard/mesh fallbacks.
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README
Procedural Clouds — Claude Code Three.js Skill
A Claude Code skill for generating beautiful procedural clouds in Three.js, emphasizing **artistic quality** across all major cloud types with **WebGPU raymarching and WebGL fallbacks**.
Part of the **Teaching Three.js** skill series.
What This Skill Does
When installed, this skill teaches Claude Code how to generate procedural cloudscapes including:
- Volumetric raymarching with Beer-Lambert absorption, Henyey-Greenstein phase functions, and light marching for self-shadowing
- Mesh cluster clouds — instanced soft-particle spheres with cloud-type-specific profiles
- Billboard clouds — camera-facing sprites with procedural noise textures for mobile/background use
- All 10 cloud genera — cumulus, stratus, cirrus, cumulonimbus, stratocumulus, altocumulus, altostratus, nimbostratus, cirrostratus, cirrocumulus
- Physically-inspired lighting — silver linings, subsurface scattering, two-lobe phase functions, Beer-powder bright edges
- Time-of-day coloring — dawn, golden hour, sunset, twilight, and night palettes
- God ray post-processing — radial blur for volumetric light shafts
- WGSL 3D noise compute — GPU-generated tiling Perlin + Worley noise textures
- Animated drift — wind-driven movement, formation, and dissipation
Installation
Claude Code (CLI)
claude install-skill path/to/procedural-clouds
Or copy the `procedural-clouds/` folder into your Claude Code skills directory.
Manual Usage
| File | Purpose |
|---|---|
SKILL.md |
Main skill — three rendering paths, lighting model, presets, scene assembly |
references/cloud-shaders.md |
Complete GLSL/WGSL shaders for volumetric, mesh, billboard, god rays |
references/cloud-types.md |
All 10 cloud genera with density parameters, lighting, and artistic direction |
Quick Start Prompts
"Create a sky with beautiful cumulus clouds and golden hour lighting"
"Build volumetric raymar
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