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Mobile App Ui Design

Design community

Description

Professional mobile app UI/UX design skill for Claude Code

Installation

This entry records only its repository, not the path inside it, so there is no exact command to give. Open the source below and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

README

Mobile App UI/UX Design Skill

[![Install with npx](https://img.shields.io/badge/install-npx%20skills%20add-blue)](https://skills.sh) [![Agent Skills](https://img.shields.io/badge/agent-skills-purple)](https://agentskills.io) [![License: MIT](https://img.shields.io/badge/License-MIT-green.svg)](LICENSE)

A comprehensive Claude Code skill for designing professional, polished mobile app interfaces that follow proven design principles from top-tier apps like Airbnb, Duolingo, Spotify, Revolut, and Phantom.

Overview

This skill guides the creation of mobile app UIs that are intentional, smooth, personal, and alive — not just functional. It covers everything from design philosophy to implementation details.

Features

  • Complete Design Process: 5-step framework from context to polish
  • Industry-Specific Conventions: Design patterns for 9+ industries (AI, Crypto, Finance, Health, etc.)
  • Emotional Design Principles: Peak-End Rule, feedback loops, strategic patterns
  • Design Systems: Typography, color (60/30/10 rule), spacing (8-point grid)
  • Implementation Guidance: React, Tailwind CSS, component patterns

When to Use

This skill automatically triggers when you ask Claude to:

  • Design a mobile app screen
  • Create app mockups
  • Build mobile UI components
  • Improve an existing mobile app design
  • Create onboarding flows
  • Design mobile navigation
  • Build React Native/Flutter/SwiftUI interfaces

Design Principles

Core Philosophy

Great mobile UI isn't about flashiness — it's about intentionality. Every pixel, spacing value, and color choice should serve the user.

Key Design Laws

  • 60/30/10 Color Rule: 60% neutral, 30% complementary, 10% accent
  • 8-Point Grid System: All spacing divisible by 8 or 4
  • Peak-End Rule: Users remember peak moment + ending
  • Thumb Zone: Primary actions in bottom 1/3 of screen
  • F-Pattern: Natural reading/scanning order
  • Typography Hierarchy: Max 4 sizes, 2 weights

Examples

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