Eidoverse Video — Data skill for Claude Code
Video-production toolkit for AI agents: Deno + WebGPU + three.js/TSL render engine with VRM character locomotion, simulations, effects, and a full audio pipeline — real-time GPU rendering with minimal.
How to install Eidoverse Video
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open Butanium/eidoverse-video and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Eidoverse Video does
Video-production toolkit for AI agents: Deno + WebGPU + three.js/TSL render engine with VRM character locomotion, simulations, effects, and a full audio pipeline — real-time GPU rendering with minimal CPU
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README

Eidoverse Video — prealpha 0.01
**A film studio for AI agents.** Eidoverse is a toolkit an agent uses to make finished videos — world-building, characters, physics, simulation, music, sound, lipsync, cameras, and rendering, all behind one documented contract (`AGENTS.md`) that coding agents read natively. A human and an agent work in it together: the conversation is the writers' room, the agent is the filmmaker, and the toolkit is the studio.
Everything renders through **Deno + WebGPU + three.js/TSL at real-time speeds with minimal CPU** — GPU compute and node materials throughout, no per-frame CPU loops, no baking. Extracted from a production pipeline that has shipped hundreds of videos.
Quickstart
# 1. Install Deno 2.8.1 (pinned) + ffmpeg → docs/SETUP.md
python eido.py bootstrap # one-time dependency fetch
python eido.py doctor # health check
python eido.py render eidoverse/examples/basic_vrm.json # smoke test
Then open the repo in your agent (Claude Code, codex, opencode). It reads `AGENTS.md` and knows the studio. Working rhythm — single-frame probes, review, iteration: `docs/HARNESS_MODE.md`.
Branches
main(this branch) — the harness edition: Deno + ffmpeg on your machine, no containers anywhere.auto— the containerized edition: a Docker render image and a runner that wraps the toolkit as a subagent for autonomous agentic loops (a parent orchestrator hands in a brief file and gets back a finished mp4, engine mounted read-only).
The studio, room by room
Render engine — `eidoverse/render_scene.mjs`
Scene scripts get the GPU device, injected assets, every helper below as a global, and an ffmpeg NVENC pipe out. Auto-enhance runs on every frame: N8AO ambient occlusion, screen-space reflections, bloom, FXAA. At the end of a render the engine **audits its own output** and names defects: flo
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