Finding Unknowns Skills — Development skill for Claude Code
Unknown-discovery guidelines for Claude Code, derived from Thariq's (Anthropic) 'A Field Guide to Fable: Finding Your Unknowns'.
How to install Finding Unknowns Skills
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open bozhouDev/finding-unknowns-skills and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Finding Unknowns Skills does
Unknown-discovery guidelines for Claude Code, derived from Thariq's (Anthropic) 'A Field Guide to Fable: Finding Your Unknowns'.
Alternatives in Development
- Claude Code Guide — A full guide on Claude tips and tricks, optimizing Claude Code, and finding every command possible 3.7k ★
- /remember — Save a finding or successful pattern to persistent hunt memory 1.2k ★
- Fable Jailbreak — Anthropic's Fable jailbreak for Claude Code CLI 136 ★
README
Finding-Your-Unknowns Claude Code Guidelines
Maintained by [泊舟 Bozhou](https://x.com/bozhou_ai) — I write about AI and agentic coding on X, follow me at [x.com/bozhou_ai](https://x.com/bozhou_ai).
English | [简体中文](./README.zh.md)
A single `CLAUDE.md` file that turns [Thariq's (Anthropic) field guide](https://x.com/trq212/article/2073100352921215386) — *A Field Guide to Fable: Finding Your Unknowns* — into behavioral guidelines for Claude Code.
The Problem
From Thariq's article:
Working with Claude Fable 5 keeps re-teaching me an old lesson: the map is not the territory.
The difference between the map and the territory is what I call unknowns. When Claude runs into an unknown, it needs to make a decision based on its best guess of what I want.
Fable is the first model where I find the quality of the work is bottlenecked by my ability to clarify its unknowns.
Your prompt is a map. The codebase is the territory. Everything you didn't say — and everything you didn't know to say — is an unknown, and every unknown forces Claude to guess. Accumulated wrong guesses are how long tasks go badly off course.
The Solution
Make Claude an active partner in discovering your unknowns, at every stage:
| Technique | Stage | Uncovers |
|---|---|---|
| Blindspot Pass | Pre-implementation | Unknown unknowns |
| Brainstorm & Prototype | Pre-implementation | Unknown knowns |
| Interview | Pre-implementation | Known unknowns |
| References | Pre-implementation | What you can't put into words |
| Implementation Plan | Pre-implementation | Decisions you'll want to tweak |
| Implementation Notes | During implementation | Deviations from the plan |
| Explainer & Quiz | Post-implementation | What actually changed |
The Four Kinds of Unknowns
- Known knowns — what's in your prompt.
- Known unknowns — what you know you haven't figured out yet.
- Unknown knowns — what's so obvious you'd never write it down, but you'd recognize it if you saw it.
- **Unkno
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