bozhouDev

Finding Unknowns Skills — Development skill for Claude Code

Development community

Unknown-discovery guidelines for Claude Code, derived from Thariq's (Anthropic) 'A Field Guide to Fable: Finding Your Unknowns'.

How to install Finding Unknowns Skills

This entry records only its repository, not the path inside it, so there is no exact command to give. Open bozhouDev/finding-unknowns-skills and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

What Finding Unknowns Skills does

Unknown-discovery guidelines for Claude Code, derived from Thariq's (Anthropic) 'A Field Guide to Fable: Finding Your Unknowns'.

Alternatives in Development

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  • Fable Jailbreak — Anthropic's Fable jailbreak for Claude Code CLI 136 ★

README

Finding-Your-Unknowns Claude Code Guidelines

Maintained by [泊舟 Bozhou](https://x.com/bozhou_ai) — I write about AI and agentic coding on X, follow me at [x.com/bozhou_ai](https://x.com/bozhou_ai).

English | [简体中文](./README.zh.md)

A single `CLAUDE.md` file that turns [Thariq's (Anthropic) field guide](https://x.com/trq212/article/2073100352921215386) — *A Field Guide to Fable: Finding Your Unknowns* — into behavioral guidelines for Claude Code.

The Problem

From Thariq's article:

Working with Claude Fable 5 keeps re-teaching me an old lesson: the map is not the territory.

The difference between the map and the territory is what I call unknowns. When Claude runs into an unknown, it needs to make a decision based on its best guess of what I want.

Fable is the first model where I find the quality of the work is bottlenecked by my ability to clarify its unknowns.

Your prompt is a map. The codebase is the territory. Everything you didn't say — and everything you didn't know to say — is an unknown, and every unknown forces Claude to guess. Accumulated wrong guesses are how long tasks go badly off course.

The Solution

Make Claude an active partner in discovering your unknowns, at every stage:

Technique Stage Uncovers
Blindspot Pass Pre-implementation Unknown unknowns
Brainstorm & Prototype Pre-implementation Unknown knowns
Interview Pre-implementation Known unknowns
References Pre-implementation What you can't put into words
Implementation Plan Pre-implementation Decisions you'll want to tweak
Implementation Notes During implementation Deviations from the plan
Explainer & Quiz Post-implementation What actually changed

The Four Kinds of Unknowns

  • Known knowns — what's in your prompt.
  • Known unknowns — what you know you haven't figured out yet.
  • Unknown knowns — what's so obvious you'd never write it down, but you'd recognize it if you saw it.
  • **Unkno