boernmaster

Blender Skill — Development skill for Claude Code

Development community

Blender automation marketplace for Claude Code — blender-remote MCP, CAD import, materials, and Cycles/CUDA rendering.

How to install Blender Skill

This entry records only its repository, not the path inside it, so there is no exact command to give. Open boernmaster/blender_skill and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

What Blender Skill does

Blender automation marketplace for Claude Code — blender-remote MCP, CAD import, materials, and Cycles/CUDA rendering.

Alternatives in Development

README

blender-remote — Claude Code Plugin

Control Blender headlessly with natural language via Claude Code and the blender-remote MCP.


Requirements

  • Linux machine with NVIDIA GPU and CUDA drivers
  • Blender installed
  • uv package manager
  • Claude Code CLI

Installation

1. Install the plugin

claude plugin marketplace add boernmaster/blender_skill
claude plugin install blender-remote@blender_skill

2. Install the Blender addon

The first time Claude Code starts after installing the plugin, the `SessionStart` hook runs automatically and handles:

  • Python dependency installation (uv sync)
  • MCP server registration
  • blender-start / blender-stop / blender-restart aliases in ~/.bashrc
  • CUDA startup script creation

The only manual step is installing the addon into Blender once:

source ~/.bashrc   # load the new aliases
blender-remote-cli install

Starting a Session

Two terminals are required. Both must stay running.

**Terminal 1 — start Blender (from the project directory):**

cd /path/to/project
blender-start

**Terminal 2 — start Claude Code:**

claude

Verify the MCP connection inside Claude Code:

/mcp

`blender` must appear as an active server before issuing any commands.


Skills

The plugin provides four skills that load automatically when relevant:

Skill Use when you want to...
session-setup Start/stop/restart Blender, fix MCP or CUDA issues
scene-materials Set up lighting, assign metallic materials, add HDRI
cad-import Import STL/OBJ files, read Excel BOM, batch import
rendering Configure Cycles/CUDA, render frames, export GIF

Example Prompts

Import all STL files from /data/parts and assign materials from bom.xlsx
Set up three-point studio lighting with a white shadow-catching floor
Render a 360° orbit animation and save as output/animation.gif

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