Stix — AI skill for Claude Code
Stick figure animation skill for AI coding agents — generate GIF/MP4 from natural language prompts.
How to install Stix
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open bassimeledath/stix and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Stix does
Stick figure animation skill for AI coding agents — generate GIF/MP4 from natural language prompts.
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README
/stix
A coding-agent skill that generates stick figure animations from natural language prompts.
/stix "a person waving hello"
Outputs: `.stix/output/animation.gif` + `.stix/output/animation.mp4`
Installation
Via npx skills (recommended)
npx skills add bassimeledath/stix
Via npm
npx @bassimeledath/stix
Manual
# Claude Code
git clone https://github.com/bassimeledath/stix ~/.claude/skills/stix
# Codex
git clone https://github.com/bassimeledath/stix ~/.codex/skills/stix
# Other agents
git clone https://github.com/bassimeledath/stix ~/.agents/skills/stix
Dependencies
- A supported AI coding agent CLI (
claude,codex, or setSTIX_AGENT_CLI) - agent-browser — headless browser for screenshot capture
- ffmpeg — frame stitching
Agent Configuration
stix auto-detects your agent CLI. Override with:
# Use a specific agent
export STIX_AGENT_CLI="codex --quiet --full-auto"
# Custom agent with env vars to unset
export STIX_AGENT_CLI="my-agent --pipe"
export STIX_AGENT_ENV_UNSET="MY_AGENT_PARENT_SESSION"
How It Works
stix uses an **asset-first pipeline** inspired by animation studios: characters, backgrounds, and props are generated as reusable SVG assets upfront, then scenes are composed by positioning and animating those shared assets. This guarantees visual consistency across scenes.
- Parameter inference — parses your prompt to determine scene count, mood, FPS
- Story decomposition — breaks the prompt into scenes with an asset manifest and per-scene position contracts
- Asset generation — parallel workers create reusable SVG assets (characters, background, props)
- Asset validation — each asset is rendered and screenshotted for visual inspection
- Scene composition — parallel workers read shared assets, position them with
translate(), and add CSS@keyframes - Visual QC — ev
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