Avenoxstatusline — Development skill for Claude Code
Two-line Claude Code status line with a state-driven ASCII pet.
How to install Avenoxstatusline
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open avenoxai/avenoxstatusline and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Avenoxstatusline does
Two-line Claude Code status line with a state-driven ASCII pet. 132 lines of bash, no npm.
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README
avenoxstatusline
A two-line status line for [Claude Code](https://claude.com/claude-code) with an ASCII pet.
**132 lines of bash. No npm, no node, no build step.**
ʕ•ᴥ•ʔ☕ Opus 5 · high · think 5h 41% · 7d 63%
▓▓▓▓░░░░ 62% ⎇ main* ● serai:vegrun
Why another one
There are plenty of good Claude Code status lines. Two things make this one different.
1. It's a shell script, not a package
Your status line re-runs **every few seconds, forever**. Every render is a fresh process. Spawning a Node runtime on that loop is a strange thing to do to your laptop.
This is one `bash` file with two dependencies you already have (`git`, `jq`). Install is a `curl` and one line of JSON. There is nothing to update, nothing to audit, and nothing in `node_modules`.
2. The pet is a gauge, not an ornament
The bear's mood is **derived from session state**, so you can read how the session is doing without reading any numbers:
| State | Pet | Meaning |
|---|---|---|
| context ≥ 90% | ʕ⊙ᴥ⊙ʔ‼ red, flailing |
you are about to compact |
| context ≥ 75% | ʕ•﹏•ʔ💦 yellow, sweating |
start wrapping up |
| pending approvals | ʕ•ᴥ•ʔ❗ yellow, alert |
something is waiting on you |
effort xhigh / max |
ʕ◣_◢ʔ⚡ locked in |
the expensive gear is engaged |
| context ≥ 50% | ʕ◔ᴥ◔ʔ focused |
working |
| otherwise | ʕ•ᴥ•ʔ idle |
blinks, glances, leans |
Peripheral vision does the monitoring. You only look directly at the line when the bear changes.
And when nothing is wrong, it does things. Roughly every 10 seconds it pulls a ~4-second stunt — nap, dance, wave, table flip (and sets the table back), flower, coffee, sparkle, hug, wander.
The trick: animating a stateless script
Claude Code runs the status line command fresh on every render. There is no process to hold a frame counter in, so conventional animation is impossible.
So the frames are indexed by **wall-clock time** instead of by state:
T=${SL_TICK:-$(date +%s)}
frame() { loca
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