Phasecraft
Description
An Opinionated Multi-Agent SDLC Framework for Claude Code
Installation
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open the source below and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
README
PhaseCraft — An Opinionated Agentic Development Framework
PhaseCraft is a multi-agent SDLC framework for [Claude Code](https://docs.anthropic.com/en/docs/claude-code). It implements a lifecycle-staged, spec-driven approach to software development with AI agents. You get a team of specialized AI agents — Product Analyst, UI Specialist, Architect, Coder, QA Engineer and Project Manager, each with well defined role boundaries and scoped file access. Every piece of work has a clear role owner. You run slash commands; agents handle spec, design, architecture, implementation, and review through a structured lifecycle.
**Treating AI as (engineer + PM + architect + domain-expert) all-in-one leads to drift, churn, and degrading code over time.**
PhaseCraft separates these roles into bounded agents operating across distinct lifecycle stages, with humans-in-the-loop as checkpoint gates.
For the thinking behind this approach, see [The Lure of Malleability in AI-generated Software](https://adaptive.svbtle.com/the-lure-of-malleability-in-ai-generated-software).
Work is organized into phases — coherent, dependency-ordered sets of features, each fully built, tested, and reviewed before the next phase begins. Think of a **phase as a sprint scoped for AI**: bounded by token limits and context drift, not time.
A *session* in this README means one Claude Code conversation — from the moment you type a slash command to when the agent prints its handoff summary. **Important:** Each slash command should run in its own session to avoid context bleed between agents.

**Beta** — this framework is under active development and testing on Claude Code via Claude Desktop. Other environments have not been tested. Expect rough edges, submit feedback/bugs and check back for updates.
How this README is structured
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