Unity Mcp Plugin
Description
Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.
Installation
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open the source below and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
README
Unity MCP Plugin — AI-Powered Unity Editor Bridge (UPM Package)
**The Unity Editor side of the most comprehensive [MCP (Model Context Protocol)](https://modelcontextprotocol.io) integration for Unity game development.** Install via Unity Package Manager to let Claude, Cursor, Windsurf, or any MCP-compatible AI assistant control your Unity Editor with **288 tools** across **30+ categories**. Built and maintained by [AnkleBreaker Studio](https://github.com/AnkleBreaker-Studio).
What It Does
This package runs a lightweight HTTP bridge inside the Unity Editor on `localhost:7890`. The companion [Unity MCP Server](https://github.com/AnkleBreaker-Studio/unity-mcp-server) connects to it, exposing **288 tools** to AI assistants across **30+ feature categories** — scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh, animation, multiplayer, and much more.
Neon Brick Breaker — Built from scratch by AI in under 5 minutes
Claude creates the entire game: scene setup, neon materials with bloom post-processing, brick grid layout, game scripts, VFX, and UI — all through Unity MCP commands.
3D Medieval Village — AI-generated terrain, houses, and environment
From an empty scene to a fully decorated village: terrain sculpting, material creation, procedural house building via C# editor scripts, trees, fences, and pathways.
3D Castle — Complete level with FPS walkthrough
AI builds a multi-room castle with courtyard, throne room, armory, and guard room. Adjusts lighting, spawns the
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