AnkleBreaker-Studio

Unity MCP Plugin — AI skill for Claude Code

AI community

Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development.

How to install Unity MCP Plugin

This entry records only its repository, not the path inside it, so there is no exact command to give. Open AnkleBreaker-Studio/unity-mcp-plugin and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

What Unity MCP Plugin does

Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.

Alternatives in AI

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  • Learning Opportunities — A Claude Code skill for deliberate skill development during AI-assisted coding 793 ★

README

AnkleBreaker MCP

Unity MCP Plugin — AI-Powered Unity Editor Bridge (UPM Package)

**The Unity Editor side of the most comprehensive [MCP (Model Context Protocol)](https://modelcontextprotocol.io) integration for Unity game development.** Install via Unity Package Manager to let Claude, Cursor, Windsurf, or any MCP-compatible AI assistant control your Unity Editor with **288 tools** across **30+ categories**. Built and maintained by [AnkleBreaker Studio](https://github.com/AnkleBreaker-Studio).

What It Does

This package runs a lightweight HTTP bridge inside the Unity Editor on `localhost:7890`. The companion [Unity MCP Server](https://github.com/AnkleBreaker-Studio/unity-mcp-server) connects to it, exposing **288 tools** to AI assistants across **30+ feature categories** — scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh, animation, multiplayer, and much more.

Neon Brick Breaker — Built from scratch by AI in under 5 minutes

Claude creates the entire game: scene setup, neon materials with bloom post-processing, brick grid layout, game scripts, VFX, and UI — all through Unity MCP commands.

Unity MCP — AI building a neon brick breaker game in Unity Editor

3D Medieval Village — AI-generated terrain, houses, and environment

From an empty scene to a fully decorated village: terrain sculpting, material creation, procedural house building via C# editor scripts, trees, fences, and pathways.

Unity MCP — AI building a 3D medieval village with houses, trees, and terrain

3D Castle — Complete level with FPS walkthrough

AI builds a multi-room castle with courtyard, throne room, armory, and guard room. Adjusts lighting, spawns the