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Unity Mcp Plugin

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Description

Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.

Installation

This entry records only its repository, not the path inside it, so there is no exact command to give. Open the source below and copy the folder into ~/.claude/skills/, or the file into ~/.claude/agents/.

README

AnkleBreaker MCP

Unity MCP Plugin — AI-Powered Unity Editor Bridge (UPM Package)

**The Unity Editor side of the most comprehensive [MCP (Model Context Protocol)](https://modelcontextprotocol.io) integration for Unity game development.** Install via Unity Package Manager to let Claude, Cursor, Windsurf, or any MCP-compatible AI assistant control your Unity Editor with **288 tools** across **30+ categories**. Built and maintained by [AnkleBreaker Studio](https://github.com/AnkleBreaker-Studio).

What It Does

This package runs a lightweight HTTP bridge inside the Unity Editor on `localhost:7890`. The companion [Unity MCP Server](https://github.com/AnkleBreaker-Studio/unity-mcp-server) connects to it, exposing **288 tools** to AI assistants across **30+ feature categories** — scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh, animation, multiplayer, and much more.

Neon Brick Breaker — Built from scratch by AI in under 5 minutes

Claude creates the entire game: scene setup, neon materials with bloom post-processing, brick grid layout, game scripts, VFX, and UI — all through Unity MCP commands.

Unity MCP — AI building a neon brick breaker game in Unity Editor

3D Medieval Village — AI-generated terrain, houses, and environment

From an empty scene to a fully decorated village: terrain sculpting, material creation, procedural house building via C# editor scripts, trees, fences, and pathways.

Unity MCP — AI building a 3D medieval village with houses, trees, and terrain

3D Castle — Complete level with FPS walkthrough

AI builds a multi-room castle with courtyard, throne room, armory, and guard room. Adjusts lighting, spawns the