Game Engagement Retention Skills — Development skill for Claude Code
Claude Code plugin for game engagement and retention: reward moments, lifecycle strategy, and ethical guardrails.
How to install Game Engagement Retention Skills
This entry records only its repository, not the path inside it, so there is no
exact command to give. Open ajitta/Game-Engagement-Retention-Skills and copy the folder into
~/.claude/skills/, or the file into ~/.claude/agents/.
What Game Engagement Retention Skills does
Claude Code plugin for game engagement and retention: reward moments, lifecycle strategy, and ethical guardrails.
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README
Game Engagement & Retention Skills
[](#installation) [](plugin/.claude-plugin/plugin.json) [](#the-three-skills) [](LICENSE)
**A Claude Code plugin of three routed skills for in-session reward moments and lifecycle retention in games and consumer interactive apps — the scene, the cohort, and the link between them.**
The set keeps apart the two problems that generic advice collapses into one — the **moment** (a single interaction inside a single session) and the **lifecycle** (a cohort returning over days and weeks) — routes each request to the skill that owns the *deliverable*, and answers in a fixed card format where every proposal carries a concrete trigger, a pre-registered metric with its baseline, guardrails including at least one user-harm metric, an effort band, and — only where there is a bound to hold or a price to name — one plain-language ethics line.
Games are the deep case; five consumer interactive domains ride alongside them; SaaS is explicitly out. See [Scope](#scope).
**Install** — straight from this repository, then start a new session:
/plugin marketplace add ajitta/Game-Engagement-Retention-Skills
/plugin install game-engagement-retention@game-engagement-retention-skills
Verification, updates, the slash commands and the no-plugin alternative are under [Installation](#installation).
The three skills
| Skill | Owns | Default mode |
|---|---|---|
interaction-reward-moments (IRM) |
The scene. Anticipation, reveal, choice, feedback, game feel, mastery, first win, session-exit closure, and the a |
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