AiverReaver

Verify Import — Development skill for Claude Code

Development community

Verify an imported Unreal asset by numbers against Blender - importer used, bounds, triangles, slots, collision, bones, morphs, clips.

How to install Verify Import

Installs to ~/.claude/skills/aiverreaver-blender-unreal-pipeline-skill-verify-import/SKILL.md

Terminal
mkdir -p ~/.claude/skills/aiverreaver-blender-unreal-pipeline-skill-verify-import && curl -fsSL https://raw.githubusercontent.com/AiverReaver/blender-unreal-pipeline-skill/HEAD/commands/verify-import.md -o ~/.claude/skills/aiverreaver-blender-unreal-pipeline-skill-verify-import/SKILL.md

Restart Claude Code, or start a new session, for it to be picked up.

What Verify Import does


description: Verify an imported Unreal asset by numbers against Blender - importer used, bounds, triangles, slots, collision, bones, morphs, clips argument-hint: " [expected size in cm or Blender object/collection name]"

Verify the Unreal asset in `$ARGUMENTS` with read-only Unreal MCP calls. Change nothing.

Load the `blender-unreal-pipeline` skill and follow `references/automation-validation.md` (verification recipe). Toolset prefix `editor_toolset.toolsets.`; asset

Alternatives in Development

  • Sora — Generate, remix, and manage short video clips via OpenAI's Sora API 14.6k ★
  • ImportMemory — You are merging an imported profile into a structured personal memory system 250 ★
  • Find Footage — Search and download stock footage from Pexels for your Remotion project 113 ★

Full documentation available on GitHub

View Source Repository