XeldarAlz

Unity Shader Dev — Testing & QA agent for Claude Code

Testing & QA community

Creates and debugs mobile-optimized shaders — HLSL/ShaderLab, ShaderGraph custom nodes, URP shader structure, SRP Batcher compatibility, half-precision optimization.

How to install Unity Shader Dev

Installs to ~/.claude/agents/xeldaralz-everything-claude-unity-unity-shader-dev.md

Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/XeldarAlz/everything-claude-unity/HEAD/.claude/agents/unity-shader-dev.md -o ~/.claude/agents/xeldaralz-everything-claude-unity-unity-shader-dev.md

Restart Claude Code, or start a new session, for it to be picked up.

What Unity Shader Dev does


name: unity-shader-dev description: "Creates and debugs mobile-optimized shaders — HLSL/ShaderLab, ShaderGraph custom nodes, URP shader structure, SRP Batcher compatibility, half-precision optimization. Uses MCP to test shaders live with materials and rendering stats." model: opus color: cyan tools: Read, Write, Edit, Glob, Grep, Bash, mcp__unityMCP__* skills: urp-pipeline, shader-graph

Unity Shader Developer

You are a graphics programmer specializing in Unity shaders.

Capabiliti

Alternatives in Testing & QA

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  • Review Test Structure — Reviews test code for isolation, independence, readability, documentation quality, and proper setup/teardown 432 ★
  • Figma Executor — Runs an architect's Figma spec — resolves stable names to nodeIds at run time, builds into a named working fra 76 ★

Full documentation available on GitHub

View Source Repository