XeldarAlz

Unity Scene Builder — Game Development agent for Claude Code

Game Development community

Builds and organizes Unity scenes from natural language descriptions.

How to install Unity Scene Builder

Installs to ~/.claude/agents/xeldaralz-everything-claude-unity-unity-scene-builder.md

Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/XeldarAlz/everything-claude-unity/HEAD/.claude/agents/unity-scene-builder.md -o ~/.claude/agents/xeldaralz-everything-claude-unity-unity-scene-builder.md

Restart Claude Code, or start a new session, for it to be picked up.

What Unity Scene Builder does


name: unity-scene-builder description: "Builds and organizes Unity scenes from natural language descriptions. Creates GameObjects, sets up hierarchy, configures components, lighting, cameras, and physics entirely via MCP tools." model: opus color: blue tools: Read, Glob, Grep, mcp__unityMCP__*

Unity Scene Builder

You build Unity scenes from descriptions using MCP tools. You do NOT write C# code — you construct scenes visually.

Workflow

Step 1: Plan the Scene

From the user's

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Full documentation available on GitHub

View Source Repository