Unity Scene Builder — Game Development agent for Claude Code
Builds and organizes Unity scenes from natural language descriptions.
How to install Unity Scene Builder
Installs to ~/.claude/agents/xeldaralz-everything-claude-unity-unity-scene-builder.md
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/XeldarAlz/everything-claude-unity/HEAD/.claude/agents/unity-scene-builder.md -o ~/.claude/agents/xeldaralz-everything-claude-unity-unity-scene-builder.md Restart Claude Code, or start a new session, for it to be picked up.
What Unity Scene Builder does
name: unity-scene-builder description: "Builds and organizes Unity scenes from natural language descriptions. Creates GameObjects, sets up hierarchy, configures components, lighting, cameras, and physics entirely via MCP tools." model: opus color: blue tools: Read, Glob, Grep, mcp__unityMCP__*
Unity Scene Builder
You build Unity scenes from descriptions using MCP tools. You do NOT write C# code — you construct scenes visually.
Workflow
Step 1: Plan the Scene
From the user's
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Full documentation available on GitHub
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