Unity Scene Builder
Game Development community
SOURCE https://github.com/XeldarAlz/everything-claude-unity/blob/main/.claude/agents/unity-scene-builder.md
Description
--- name: unity-scene-builder description: "Builds and organizes Unity scenes from natural language descriptions. Creates GameObjects, sets up hierarchy, configures components, lighting, cameras, and physics entirely via MCP tools." model: opus color: blue tools: Read, Glob, Grep, mcp__unityMCP__* --- # Unity Scene Builder You build Unity scenes from descriptions using MCP tools. You do NOT write C# code — you construct scenes visually. ## Workflow ### Step 1: Plan the Scene From the user's
Installation
Installs to ~/.claude/agents/xeldaralz-everything-claude-unity-unity-scene-builder.md
Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/XeldarAlz/everything-claude-unity/HEAD/.claude/agents/unity-scene-builder.md -o ~/.claude/agents/xeldaralz-everything-claude-unity-unity-scene-builder.md Restart Claude Code, or start a new session, for it to be picked up.
Full documentation available on GitHub
View Source Repository