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XeldarAlz XeldarAlz

Unity Scene Builder

Game Development community

Description

--- name: unity-scene-builder description: "Builds and organizes Unity scenes from natural language descriptions. Creates GameObjects, sets up hierarchy, configures components, lighting, cameras, and physics entirely via MCP tools." model: opus color: blue tools: Read, Glob, Grep, mcp__unityMCP__* --- # Unity Scene Builder You build Unity scenes from descriptions using MCP tools. You do NOT write C# code — you construct scenes visually. ## Workflow ### Step 1: Plan the Scene From the user's

Installation

Installs to ~/.claude/agents/xeldaralz-everything-claude-unity-unity-scene-builder.md

Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/XeldarAlz/everything-claude-unity/HEAD/.claude/agents/unity-scene-builder.md -o ~/.claude/agents/xeldaralz-everything-claude-unity-unity-scene-builder.md

Restart Claude Code, or start a new session, for it to be picked up.

Full documentation available on GitHub

View Source Repository