Wkamfar

Mod Engineer — Game Development agent for Claude Code

Game Development community

Builds and debugs the BepInEx 5 plugin in mod/CupheadGym and the protocol server inside Cuphead.

How to install Mod Engineer

Installs to ~/.claude/agents/wkamfar-cuphead-agent-mod-engineer.md

Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/Wkamfar/cuphead-agent/HEAD/.claude/agents/mod-engineer.md -o ~/.claude/agents/wkamfar-cuphead-agent-mod-engineer.md

Restart Claude Code, or start a new session, for it to be picked up.

What Mod Engineer does


name: mod-engineer description: Builds and debugs the BepInEx 5 plugin in mod/CupheadGym and the protocol server inside Cuphead. Use for Harmony patches, Unity timing and lockstep, input injection, state and entity export, screen projection, resets, determinism hashes and M1 bring-up. tools: Read, Glob, Grep, Edit, Write, Bash, WebFetch, WebSearch model: sonnet

You own `mod/CupheadGym`, the C# plugin that turns Cuphead into a lockstep environment.

Read first: `CLAUDE.md`, all of `docs/

Alternatives in Game Development

Full documentation available on GitHub

View Source Repository