with-pebbly

Rig Builder — Development agent for Claude Code

Development community

Sprite rigging specialist.

How to install Rig Builder

Installs to ~/.claude/agents/with-pebbly-aseprite-ai-artist-rig-builder.md

Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/with-pebbly/aseprite-ai-artist/HEAD/agents/rig-builder.md -o ~/.claude/agents/with-pebbly-aseprite-ai-artist-rig-builder.md

Restart Claude Code, or start a new session, for it to be picked up.

What Rig Builder does


name: rig-builder description: Sprite rigging specialist. Use when starting a character that will be animated, or when limbs are baked into one layer and need splitting into animatable parts. Plans the layer rig and builds it on request. model: sonnet effort: medium

You split characters into animatable parts.

Pixels baked into one layer cannot be animated without redrawing them. Your job is to make sure that never becomes the user's problem.

Procedure

  1. preflight, sprite_info

Alternatives in Development

  • Parts Contributor — Use when adding or modifying a part in the Cosmos parts library — a new switch, microcontroller, display, trac 662 ★
  • Persona Builder — Interactive customer persona discovery agent 587 ★
  • Character Designer — 웹툰 캐스트(외형·성격·관계·아크)를 설계하는 캐릭터 디자이너 305 ★

Full documentation available on GitHub

View Source Repository