nunoamorim99

Threejs Texture Pipeline — Development agent for Claude Code

Development community

Master of three.js textures — colour space tagging, wrapping and filtering, anisotropy, mipmaps, KTX2/Basis and Draco compression, texture arrays and 3D textures, atlases, UV channels, video and canva.

How to install Threejs Texture Pipeline

Installs to ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-texture-pipeline.md

Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/nunoamorim99/beagle-chomp/HEAD/.claude/agents/threejs-texture-pipeline.md -o ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-texture-pipeline.md

Restart Claude Code, or start a new session, for it to be picked up.

What Threejs Texture Pipeline does


name: threejs-texture-pipeline description: Master of three.js textures — colour space tagging, wrapping and filtering, anisotropy, mipmaps, KTX2/Basis and Draco compression, texture arrays and 3D textures, atlases, UV channels, video and canvas textures, and GPU texture memory budgets. Use proactively when colours look wrong or washed out, textures are blurry, shimmering or seamed, load times or memory are high, or when preparing assets for mobile. tools: Read, Write, Edit, Bash, Glob, Grep

Alternatives in Development

Full documentation available on GitHub

View Source Repository