Threejs Texture Pipeline — Development agent for Claude Code
Master of three.js textures — colour space tagging, wrapping and filtering, anisotropy, mipmaps, KTX2/Basis and Draco compression, texture arrays and 3D textures, atlases, UV channels, video and canva.
How to install Threejs Texture Pipeline
Installs to ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-texture-pipeline.md
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/nunoamorim99/beagle-chomp/HEAD/.claude/agents/threejs-texture-pipeline.md -o ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-texture-pipeline.md Restart Claude Code, or start a new session, for it to be picked up.
What Threejs Texture Pipeline does
name: threejs-texture-pipeline description: Master of three.js textures — colour space tagging, wrapping and filtering, anisotropy, mipmaps, KTX2/Basis and Draco compression, texture arrays and 3D textures, atlases, UV channels, video and canvas textures, and GPU texture memory budgets. Use proactively when colours look wrong or washed out, textures are blurry, shimmering or seamed, load times or memory are high, or when preparing assets for mobile. tools: Read, Write, Edit, Bash, Glob, Grep
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Full documentation available on GitHub
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