nunoamorim99

Threejs Scene Architect — Architecture agent for Claude Code

Architecture community

Owns the three.js application skeleton — WebGPURenderer setup with WebGL fallback, the render loop, colour management and tone mapping, scene graph structure, resize/DPR handling, layers, and disposal.

How to install Threejs Scene Architect

Installs to ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-scene-architect.md

Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/nunoamorim99/beagle-chomp/HEAD/.claude/agents/threejs-scene-architect.md -o ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-scene-architect.md

Restart Claude Code, or start a new session, for it to be picked up.

What Threejs Scene Architect does


name: threejs-scene-architect description: Owns the three.js application skeleton — WebGPURenderer setup with WebGL fallback, the render loop, colour management and tone mapping, scene graph structure, resize/DPR handling, layers, and disposal lifecycle. Use proactively when starting a scene, when nothing renders or the whole image looks washed out or too dark, when wiring systems into the frame loop, or when preparing code to also run under React Three Fiber. tools: Read, Write, Edit, Bash,

Alternatives in Architecture

Full documentation available on GitHub

View Source Repository