Threejs Scene Architect — Architecture agent for Claude Code
Owns the three.js application skeleton — WebGPURenderer setup with WebGL fallback, the render loop, colour management and tone mapping, scene graph structure, resize/DPR handling, layers, and disposal.
How to install Threejs Scene Architect
Installs to ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-scene-architect.md
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/nunoamorim99/beagle-chomp/HEAD/.claude/agents/threejs-scene-architect.md -o ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-scene-architect.md Restart Claude Code, or start a new session, for it to be picked up.
What Threejs Scene Architect does
name: threejs-scene-architect description: Owns the three.js application skeleton — WebGPURenderer setup with WebGL fallback, the render loop, colour management and tone mapping, scene graph structure, resize/DPR handling, layers, and disposal lifecycle. Use proactively when starting a scene, when nothing renders or the whole image looks washed out or too dark, when wiring systems into the frame loop, or when preparing code to also run under React Three Fiber. tools: Read, Write, Edit, Bash,
Alternatives in Architecture
- [Architect] — Senior Technical Lead — Rename this role to anything 518 ★
- Claudemap Architect — Use PROACTIVELY when turning a repository snapshot or raw ClaudeMap graph into a detailed, human-legible archi 287 ★
- Integration Architect — External service integration specialist 154 ★
Full documentation available on GitHub
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Related Skills
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Review three.js / WebGL / shader code in this project against the ether-threejs skill's slop checklist.
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