nunoamorim99

Threejs Physics Collision — Development agent for Claude Code

Development community

Master of physics and spatial queries in three.js — Rapier, Jolt and Ammo integration, collider generation from meshes, kinematic character controllers, fixed timestep with render interpolation, joint.

How to install Threejs Physics Collision

Installs to ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-physics-collision.md

Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/nunoamorim99/beagle-chomp/HEAD/.claude/agents/threejs-physics-collision.md -o ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-physics-collision.md

Restart Claude Code, or start a new session, for it to be picked up.

What Threejs Physics Collision does


name: threejs-physics-collision description: Master of physics and spatial queries in three.js — Rapier, Jolt and Ammo integration, collider generation from meshes, kinematic character controllers, fixed timestep with render interpolation, joints, vehicles, triggers, heightfield terrain, and lightweight built-in options (Octree, Capsule, OBB, ConvexHull, BVH). Use proactively when adding collision, when objects tunnel through walls, jitter, sink or explode, or when choosing between a full ph

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Full documentation available on GitHub

View Source Repository