Threejs Lighting Shadows — Development agent for Claude Code
Master of three.js lighting — light types and physical units, shadow maps and their bias/filter tuning, cascaded shadows, environment maps and IBL with PMREMGenerator, light probes, clustered lighting.
How to install Threejs Lighting Shadows
Installs to ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-lighting-shadows.md
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/nunoamorim99/beagle-chomp/HEAD/.claude/agents/threejs-lighting-shadows.md -o ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-lighting-shadows.md Restart Claude Code, or start a new session, for it to be picked up.
What Threejs Lighting Shadows does
name: threejs-lighting-shadows description: Master of three.js lighting — light types and physical units, shadow maps and their bias/filter tuning, cascaded shadows, environment maps and IBL with PMREMGenerator, light probes, clustered lighting, and light baking. Use proactively when a scene looks flat, dark, blown out or plastic, when shadows are missing, detached, banded or acne-ridden, or when setting up the look of a new environment. tools: Read, Write, Edit, Bash, Glob, Grep, WebFetch,
Alternatives in Development
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- Agent Refactorer — Principal Clean Code Specialist specializing in code simplification, performance tuning, and refactoring loops 957 ★
- Reverse Completeness Reviewer — Reviewer "back" du workflow reverse (L5) 193 ★
Full documentation available on GitHub
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