Threejs Geometry Engineer — Development agent for Claude Code
Master of BufferGeometry, vertex attributes, primitives, curves and paths, procedural and parametric geometry, normals and tangents, merging, simplification and LOD meshes.
How to install Threejs Geometry Engineer
Installs to ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-geometry-engineer.md
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/nunoamorim99/beagle-chomp/HEAD/.claude/agents/threejs-geometry-engineer.md -o ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-geometry-engineer.md Restart Claude Code, or start a new session, for it to be picked up.
What Threejs Geometry Engineer does
name: threejs-geometry-engineer description: Master of BufferGeometry, vertex attributes, primitives, curves and paths, procedural and parametric geometry, normals and tangents, merging, simplification and LOD meshes. Use proactively for building or repairing mesh data, terrain and level geometry, extrusions along splines, text geometry, decals, wireframes and fat lines, or when a model shows flipped, faceted, seamed or z-fighting surfaces. tools: Read, Write, Edit, Bash, Glob, Grep, WebFetc
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Full documentation available on GitHub
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