Threejs Character Controller — Development agent for Claude Code
Owns how the player character feels — input handling, locomotion state machine, acceleration and damping, ground detection, jumping and coyote time, camera-relative movement, third-person follow camer.
How to install Threejs Character Controller
Installs to ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-character-controller.md
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/nunoamorim99/beagle-chomp/HEAD/.claude/agents/threejs-character-controller.md -o ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-character-controller.md Restart Claude Code, or start a new session, for it to be picked up.
What Threejs Character Controller does
name: threejs-character-controller description: Owns how the player character feels — input handling, locomotion state machine, acceleration and damping, ground detection, jumping and coyote time, camera-relative movement, third-person follow camera with collision, and driving animation weights from movement. Use proactively when movement feels floaty, stiff, unresponsive or slidey, when adding a new player ability, or when the camera fights the character. tools: Read, Write, Edit, Bash, Glo
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Full documentation available on GitHub
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