nunoamorim99

Threejs Asset Pipeline — Development agent for Claude Code

Development community

Master of getting 3D assets into three.js correctly — glTF/GLB authoring rules, GLTFLoader with DRACO, KTX2 and meshopt, LoadingManager and progress, glTF extensions and material variants, gltf-transf.

How to install Threejs Asset Pipeline

Installs to ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-asset-pipeline.md

Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/nunoamorim99/beagle-chomp/HEAD/.claude/agents/threejs-asset-pipeline.md -o ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-asset-pipeline.md

Restart Claude Code, or start a new session, for it to be picked up.

What Threejs Asset Pipeline does


name: threejs-asset-pipeline description: Master of getting 3D assets into three.js correctly — glTF/GLB authoring rules, GLTFLoader with DRACO, KTX2 and meshopt, LoadingManager and progress, glTF extensions and material variants, gltf-transform build steps, model validation (scale, pivot, normals, tangents, UVs, bone names), and exporters. Use proactively when a model imports wrong, huge, black or misaligned, when setting up loading, or when preparing an asset budget. tools: Read, Write, Ed

Alternatives in Development

  • ClawPort -- Setup Guide — This guide walks you through getting ClawPort running against your own OpenClaw instance 648 ★
  • Al Conductor — AL Conductor Agent - Orchestrates Planning → Implementation → Review → Commit cycle for AL Development 109 ★
  • Scaffolder — Multi-file scaffolding in isolated context 74 ★

Full documentation available on GitHub

View Source Repository