Threejs Asset Pipeline — Development agent for Claude Code
Master of getting 3D assets into three.js correctly — glTF/GLB authoring rules, GLTFLoader with DRACO, KTX2 and meshopt, LoadingManager and progress, glTF extensions and material variants, gltf-transf.
How to install Threejs Asset Pipeline
Installs to ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-asset-pipeline.md
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/nunoamorim99/beagle-chomp/HEAD/.claude/agents/threejs-asset-pipeline.md -o ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-asset-pipeline.md Restart Claude Code, or start a new session, for it to be picked up.
What Threejs Asset Pipeline does
name: threejs-asset-pipeline description: Master of getting 3D assets into three.js correctly — glTF/GLB authoring rules, GLTFLoader with DRACO, KTX2 and meshopt, LoadingManager and progress, glTF extensions and material variants, gltf-transform build steps, model validation (scale, pivot, normals, tangents, UVs, bone names), and exporters. Use proactively when a model imports wrong, huge, black or misaligned, when setting up loading, or when preparing an asset budget. tools: Read, Write, Ed
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Full documentation available on GitHub
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