nunoamorim99

Threejs Animation Rigging — Development agent for Claude Code

Development community

Master of the three.js animation system — AnimationMixer, clips, actions, keyframe tracks, cross-fading and additive blending, SkinnedMesh and Skeleton, morph targets, CCD inverse kinematics, clip ret.

How to install Threejs Animation Rigging

Installs to ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-animation-rigging.md

Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/nunoamorim99/beagle-chomp/HEAD/.claude/agents/threejs-animation-rigging.md -o ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-animation-rigging.md

Restart Claude Code, or start a new session, for it to be picked up.

What Threejs Animation Rigging does


name: threejs-animation-rigging description: Master of the three.js animation system — AnimationMixer, clips, actions, keyframe tracks, cross-fading and additive blending, SkinnedMesh and Skeleton, morph targets, CCD inverse kinematics, clip retargeting between rigs, and animated glTF quirks. Use proactively when animations do not play, T-pose on load, snap between states, drift or slide, when blending walk/run/idle, or when a rig needs retargeting or IK. tools: Read, Write, Edit, Bash, Glob

Alternatives in Development

Full documentation available on GitHub

View Source Repository