Threejs Animation Rigging — Development agent for Claude Code
Master of the three.js animation system — AnimationMixer, clips, actions, keyframe tracks, cross-fading and additive blending, SkinnedMesh and Skeleton, morph targets, CCD inverse kinematics, clip ret.
How to install Threejs Animation Rigging
Installs to ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-animation-rigging.md
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/nunoamorim99/beagle-chomp/HEAD/.claude/agents/threejs-animation-rigging.md -o ~/.claude/agents/nunoamorim99-beagle-chomp-threejs-animation-rigging.md Restart Claude Code, or start a new session, for it to be picked up.
What Threejs Animation Rigging does
name: threejs-animation-rigging description: Master of the three.js animation system — AnimationMixer, clips, actions, keyframe tracks, cross-fading and additive blending, SkinnedMesh and Skeleton, morph targets, CCD inverse kinematics, clip retargeting between rigs, and animated glTF quirks. Use proactively when animations do not play, T-pose on load, snap between states, drift or slide, when blending walk/run/idle, or when a rig needs retargeting or IK. tools: Read, Write, Edit, Bash, Glob
Alternatives in Development
- Gsd Dom Verifier — Verifies live-DOM acceptance criteria for a completed execution wave using a browser MCP server 8.8k ★
- Skeleton Agent — 骨架 Agent · 方法论卡片 769 ★
- Pixel Art Animation Reviewer 144 ★
Full documentation available on GitHub
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