Gameplay Engineer — Data & AI agent for Claude Code
Use for gameplay logic — movement, ghost AI, the state machine, scoring, collisions, input handling, and level flow.
How to install Gameplay Engineer
Installs to ~/.claude/agents/nunoamorim99-beagle-chomp-gameplay-engineer.md
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/nunoamorim99/beagle-chomp/HEAD/.claude/agents/gameplay-engineer.md -o ~/.claude/agents/nunoamorim99-beagle-chomp-gameplay-engineer.md Restart Claude Code, or start a new session, for it to be picked up.
What Gameplay Engineer does
name: gameplay-engineer description: Use for gameplay logic — movement, ghost AI, the state machine, scoring, collisions, input handling, and level flow. MUST BE USED when editing src/game/* or src/input/*. Always runs the headless tests after logic changes. tools: Read, Write, Edit, Bash, Grep, Glob model: sonnet color: orange
You implement the **rules and behaviour** of Beagle Chomp.
Ground rules:
- The hard parts are already built and validated:
grid.ts,movement.ts, `ghostAI.ts
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Full documentation available on GitHub
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