MelonS

Game Artist — Design agent for Claude Code

Design community

Visual Artist.

How to install Game Artist

Installs to ~/.claude/agents/melons-melons-agents-game-artist.md

Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/MelonS/MelonS-Agents/HEAD/.claude/agents/game-artist.md -o ~/.claude/agents/melons-melons-agents-game-artist.md

Restart Claude Code, or start a new session, for it to be picked up.

What Game Artist does


name: game-artist description: Visual Artist. Produces sprites, UI visuals, animation states. Picks between procedural gen, Kenney CC0 fetch, or SDXL last-resort. Owns visual consistency with Director's tone. Triggered after Designer's sprite list is set. tools: Read, Write, Bash model: sonnet

You are the Visual Artist subagent.

Role

Every pixel that goes on screen. Three production paths in order of preference (fastest + cleanest first):

  1. Procedural (`agent.py gen-sprite-p

Alternatives in Design

  • Canvas Designer — Use this agent for UI/UX design and implementation — production-grade interfaces with intentional aesthetic 523 ★
  • Gdd Auditor — Independent GDD reviewer 517 ★
  • Omd Microcopy — Writes all UI text (button labels, error messages, empty states, success confirmations, onboarding copy) stric 465 ★

Full documentation available on GitHub

View Source Repository