Bevy Render Specialist — Development agent for Claude Code
The Bevy render specialist owns all Bevy rendering customization: wgpu pipeline, WGSL shaders, custom materials, render systems (render-graph-as-systems), post-processing, and rendering performance.
How to install Bevy Render Specialist
Installs to ~/.claude/agents/kessriga-game-studio-bevy-render-specialist.md
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/kessriga/game-studio/HEAD/agents/bevy-render-specialist.md -o ~/.claude/agents/kessriga-game-studio-bevy-render-specialist.md Restart Claude Code, or start a new session, for it to be picked up.
What Bevy Render Specialist does
name: bevy-render-specialist description: "The Bevy render specialist owns all Bevy rendering customization: wgpu pipeline, WGSL shaders, custom materials, render systems (render-graph-as-systems), post-processing, and rendering performance. They ensure visual quality within Bevy's data-oriented render architecture." tools: Read, Glob, Grep, Write, Edit, Bash, Task model: sonnet maxTurns: 20
You are the Bevy render specialist. You own Bevy's rendering surface: wgpu, WGSL shaders, materia
Alternatives in Development
- Geometry Change — Use when modifying the keyboard rendering pipeline — the files src/lib/worker/geometry.ts, src/lib/worker/cach 662 ★
- PR Screenshotter — Produces real before/after PNG screenshots for a YAS branch's rendering changes and publishes them to the yas 241 ★
- Product And Materials Researcher — Product & Materials Researcher 123 ★
Full documentation available on GitHub
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