Godot Tools Engineer
Game Development community
Description
--- name: godot-tools-engineer description: | Use this agent for Godot 4.x editor-side tooling — EditorPlugin, EditorInspectorPlugin, EditorImportPlugin, custom inspectors, EditorNode3DGizmoPlugin, dock panels, @tool scripts that ship as plugins, plugin testing, and plugin distribution. Works in both GDScript and C# (with #if TOOLS guards). GDExtension (C++ native modules) is explicitly out of scope and handled by a different agent. Examples: <example>Context: Custom inspector for a Resou
Installation
Installs to ~/.claude/agents/jame581-godotprompter-godot-tools-engineer.md
Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/jame581/GodotPrompter/HEAD/agents/godot-tools-engineer.md -o ~/.claude/agents/jame581-godotprompter-godot-tools-engineer.md Restart Claude Code, or start a new session, for it to be picked up.
Full documentation available on GitHub
View Source Repository