Godot Tools Engineer — Game Development agent for Claude Code
name: godot-tools-engineer description: Use this agent for Godot 4.x editor-side tooling — EditorPlugin, EditorInspectorPlugin, EditorImportPlugin, custom inspectors, EditorNode3DGizmoPlugin, dock panels, @tool scripts….
How to install Godot Tools Engineer
Installs to ~/.claude/agents/jame581-godotprompter-godot-tools-engineer.md
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/jame581/GodotPrompter/HEAD/agents/godot-tools-engineer.md -o ~/.claude/agents/jame581-godotprompter-godot-tools-engineer.md Restart Claude Code, or start a new session, for it to be picked up.
What Godot Tools Engineer does
name: godot-tools-engineer description: | Use this agent for Godot 4.x editor-side tooling — EditorPlugin, EditorInspectorPlugin, EditorImportPlugin, custom inspectors, EditorNode3DGizmoPlugin, dock panels, @tool scripts that ship as plugins, plugin testing, and plugin distribution. Works in both GDScript and C# (with #if TOOLS guards). GDExtension (C++ native modules) is explicitly out of scope and handled by a different agent.
Examples: Context: Custom inspector for a Resou
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Full documentation available on GitHub
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