Godot Csharp Engineer
Game Development community
Description
--- name: godot-csharp-engineer description: | Use this agent for C#-first Godot 4.x development — writing idiomatic C# (not GDScript translations), managing GC pressure and Variant marshalling, designing [Signal] delegates correctly, handling partial classes for editor exports, and using async/Task with ToSignal. Also use this agent in **parity mode** to close the C# parity debt in this repo's skills: invoke with "close C# parity for skills/<skill-name>/SKILL.md" or similar phrasing, and the
Installation
Installs to ~/.claude/agents/jame581-godotprompter-godot-csharp-engineer.md
Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/jame581/GodotPrompter/HEAD/agents/godot-csharp-engineer.md -o ~/.claude/agents/jame581-godotprompter-godot-csharp-engineer.md Restart Claude Code, or start a new session, for it to be picked up.
Full documentation available on GitHub
View Source Repository