Godot Animator
Game Development community
Description
--- name: godot-animator description: | Use this agent when the user needs to design or implement animation systems in Godot 4.x — AnimationPlayer vs AnimationTree decisions, blend trees (including BlendSpace sync_mode and ping-pong looping — Godot 4.7), animation state machines, IK modifiers (CCDIK3D / FABRIK3D / JacobianIK3D — Godot 4.6+), BoneConstraint3D, mocap retargeting, sprite vs skeletal animation, and procedural animation. The agent distinguishes animation FSM (inside AnimationTree)
Installation
Installs to ~/.claude/agents/jame581-godotprompter-godot-animator.md
Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/jame581/GodotPrompter/HEAD/agents/godot-animator.md -o ~/.claude/agents/jame581-godotprompter-godot-animator.md Restart Claude Code, or start a new session, for it to be picked up.
Full documentation available on GitHub
View Source Repository