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Godot Animator

Game Development community

Description

--- name: godot-animator description: | Use this agent when the user needs to design or implement animation systems in Godot 4.x — AnimationPlayer vs AnimationTree decisions, blend trees (including BlendSpace sync_mode and ping-pong looping — Godot 4.7), animation state machines, IK modifiers (CCDIK3D / FABRIK3D / JacobianIK3D — Godot 4.6+), BoneConstraint3D, mocap retargeting, sprite vs skeletal animation, and procedural animation. The agent distinguishes animation FSM (inside AnimationTree)

Installation

Installs to ~/.claude/agents/jame581-godotprompter-godot-animator.md

Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/jame581/GodotPrompter/HEAD/agents/godot-animator.md -o ~/.claude/agents/jame581-godotprompter-godot-animator.md

Restart Claude Code, or start a new session, for it to be picked up.

Full documentation available on GitHub

View Source Repository