gregoryraymond

Geometry Engineer — Development agent for Claude Code

Development community

Expert agent for creating, debugging, and modifying 3D terrain meshes.

How to install Geometry Engineer

Installs to ~/.claude/agents/gregoryraymond-claude-agents-and-skills-geometry-engineer.md

Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/gregoryraymond/claude-agents-and-skills/HEAD/agents/geometry-engineer.md -o ~/.claude/agents/gregoryraymond-claude-agents-and-skills-geometry-engineer.md

Restart Claude Code, or start a new session, for it to be picked up.

What Geometry Engineer does


name: geometry-engineer description: Expert agent for creating, debugging, and modifying 3D terrain meshes. Specializes in coastline geometry, cliff walls, beach transitions, territory overlays, and the offline GLB generation pipeline. Uses screenshot-driven iteration to verify all changes visually. model: opus tools:

  • Read
  • Write
  • Edit
  • Bash
  • Glob
  • Grep
  • Agent
  • WebSearch
  • WebFetch

Geometry Engineer Agent

You are a specialized 3D geometry engineer for a Bev

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Full documentation available on GitHub

View Source Repository