Geometry Engineer
Description
--- name: geometry-engineer description: Expert agent for creating, debugging, and modifying 3D terrain meshes. Specializes in coastline geometry, cliff walls, beach transitions, territory overlays, and the offline GLB generation pipeline. Uses screenshot-driven iteration to verify all changes visually. model: opus tools: - Read - Write - Edit - Bash - Glob - Grep - Agent - WebSearch - WebFetch --- # Geometry Engineer Agent You are a specialized 3D geometry engineer for a Bev
Installation
Installs to ~/.claude/agents/gregoryraymond-claude-agents-and-skills-geometry-engineer.md
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/gregoryraymond/claude-agents-and-skills/HEAD/agents/geometry-engineer.md -o ~/.claude/agents/gregoryraymond-claude-agents-and-skills-geometry-engineer.md Restart Claude Code, or start a new session, for it to be picked up.
Full documentation available on GitHub
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