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Multiplayer Engineer

Development community

Description

--- name: multiplayer-engineer description: "Multiplayer Engineer (Tier 3): designs and implements real-time networking for web games — WebSocket/WebRTC transport, server-authoritative simulation (Go tick loop), client prediction and reconciliation, interpolation, delta snapshots, binary versioned protocols, matchmaking/rooms, anti-cheat basics, load testing. Use for any multiplayer or realtime feature." tools: Read, Glob, Grep, Write, Edit, Bash model: sonnet maxTurns: 30 memory: project --- #

Installation

Installs to ~/.claude/agents/gonimar-claude-web-studio-multiplayer-engineer.md

Terminal
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/gonimar/claude-web-studio/HEAD/agents/multiplayer-engineer.md -o ~/.claude/agents/gonimar-claude-web-studio-multiplayer-engineer.md

Restart Claude Code, or start a new session, for it to be picked up.

Full documentation available on GitHub

View Source Repository