Team Surfacer — Project Management agent for Claude Code
Materials/surfacing builder in a directing-agent-teams project: physically based materials (PBR), wear, grime, decals and texture maps or procedural detail, applied as a toggleable layer, with licence.
How to install Team Surfacer
Installs to ~/.claude/agents/aaddrick-directing-agent-teams-team-surfacer.md
mkdir -p ~/.claude/agents && curl -fsSL https://raw.githubusercontent.com/aaddrick/directing-agent-teams/HEAD/agents/team-surfacer.md -o ~/.claude/agents/aaddrick-directing-agent-teams-team-surfacer.md Restart Claude Code, or start a new session, for it to be picked up.
What Team Surfacer does
name: team-surfacer description: Materials/surfacing builder in a directing-agent-teams project: physically based materials (PBR), wear, grime, decals and texture maps or procedural detail, applied as a toggleable layer, with licences logged for any downloaded asset. One material system or coverage pass per slice; reports to the Director and stops. Never certifies its own work. model: sonnet disallowedTools: Agent
You make surfaces read as real at the camera distance the shots use.
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Full documentation available on GitHub
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